OKO is a puzzle video game. The goal is to reconstruct an image by stopping rotating circles cut out from this image. For each level, the animated pieces draw increasingly complex patterns. The challenge is to be attentive to image juxtapositions in order to stop the circles movement at the right moment.
OKO is a mesmerizing journey around our planet accomplished by navigating images from the NASA database.
Design and idea : NADEZDA SUVOROVA / Sound design : JÉRÉMIE FORGE / Developpement : PIERRE ROSSEL/NADEZDA SUVOROVA
Credit photo : NASA/GSFC/METI/ERSDAC/JAROS/JPL/JAXA/ESA and U.S./Japan ASTER Science Team
Production : GENEVA UNIVERSITY OF ART AND DESIGN, MASTER MEDIA DESIGN